Jul 16, 2006, 10:42 PM // 22:42
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#61
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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Quote:
Originally Posted by tomcruisejr
amending the rules is ok but changing existing rules confuses and sometimes pisses people.
its like all you see today is red and the next day, all you see blue. and it will feel weird, right?
its better if say today, all you see is red and tomorrow you see red AND blue.
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Perfect example O.o
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Jul 16, 2006, 10:46 PM // 22:46
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#62
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Banned
Join Date: Apr 2005
Location: In my head
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That's only a good example if the change to warriors were as dramatic as "changing red to blue" And it's certainly nothing like that. Plus EVERYTHING changes in life...should people freak out everytime someone changes a shirt?
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Jul 16, 2006, 11:53 PM // 23:53
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#63
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Why?
because its their game they can do whatever they want.
because they selectively listen to only some parts of their community.
because this is a PvP game so balance is more important than fun.
because they already got your 50 bucks and we are all just taking up server space and contribute to their maintaince cost so they try to discourage you from playing if possible.
because with 2 million copies sold they dont care what you think any more.
and more importantly they hate you personally OxoZoso :P jking.
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Jul 17, 2006, 01:01 AM // 01:01
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#64
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia
Guild: Angels of Cthulhu
Profession: N/
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Quote:
Originally Posted by Thallandor
Why?
because its their game they can do whatever they want.
because they selectively listen to only some parts of their community.
because this is a PvP game so balance is more important than fun.
because they already got your 50 bucks and we are all just taking up server space and contribute to their maintaince cost so they try to discourage you from playing if possible.
because with 2 million copies sold they dont care what you think any more.
and more importantly they hate you personally OxoZoso :P jking.
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None of these reasons are true. In a word, the "keep" changing the game to balance it, period. They want people to keep playing it, and they want to make changes to balance the PvP.
What ISN'T fun, is gross imbalances that encourages everyone to use the same build...
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Jul 17, 2006, 01:24 AM // 01:24
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#65
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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Quote:
Originally Posted by Numa Pompilius
Because if they didn't continuously shake up the metagame, we'd all be running wammos with mending.
Not kidding - they were the first FOTM.
Well, that, and that ANet hates OxoZoso personally, of course.
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the funny thing is, that when my guild last played a load of wammo paladins in team areas, we owned :| wasn't long ago ^_^
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Jul 17, 2006, 01:29 AM // 01:29
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#66
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Krytan Explorer
Join Date: Jun 2005
Location: New Zealand
Profession: W/Mo
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nerf touch rangers. they are the worst build in the game.
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Jul 17, 2006, 05:12 AM // 05:12
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#67
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Quote:
Originally Posted by KingKryton
nerf touch rangers. they are the worst build in the game.
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This screams nerf IWAY. :[
But seriously, I guess it would be nice if you guys could you know... FIX the crap people have been asking for months and months. Hell, I think even PCgamer noticed that despite after this multiplayer game being out over a year, A-net still hasn't implemented any sort of grouping function. Or trading outpost. Or Auction house. Or a better way to deal with error 7s (hey EQ just let you log back into your instanced zone as long as it still had other players or wasn't finished; why can't you do that A-net?)
I guess it's kind of pointless. A-net doesn't do jack about anything that doesn't involve nerfing skills, items, or quests. The only new thing we've gotten is a half-ass implemented "storage expansion" which still doesn't allow me to store the massive amounts of event items I have. :[
Then again, you get what you pay for and it shows. :]
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Jul 17, 2006, 06:47 AM // 06:47
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#68
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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As soon as I read / the dev compared aspects of GW to Magic The Gathering + the sheer number of chagnes during the beta events (orginal gw) + the 1st six months of GW, these changes (War in this case) doesn't suprise me.
Anyone who plays Magic The Gathering is use to rules changes, new skills, change in game mechancis as time goes on. Including "erratta" on cards .. only difference is you have to look up changes with magic cards .. GW changes the game and were all set to the same leve at the same time.
I know to expect change and I don't expect any following version (Factions, Nightfall, etc) to be any different. It's what keeps the game fresh and on your towns. When you look at GW as a whole, it's an awsome game.
When you play specific or only cetrain aspects of the game, when a changes affects you, it seems bigger then it really is. This is coming from a primary fire ele.. and they changed how AOE worked in PvE.
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Jul 17, 2006, 07:00 AM // 07:00
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#69
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Jungle Guide
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Quote:
Originally Posted by LoKi Foxfire
Or a better way to deal with error 7s (hey EQ just let you log back into your instanced zone as long as it still had other players or wasn't finished; why can't you do that A-net?)
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Because that's easily abusable?
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Jul 17, 2006, 07:30 AM // 07:30
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#70
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Who actually reads this crap?
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Jul 17, 2006, 07:43 AM // 07:43
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#71
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by BigTru
Because that's easily abusable?
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Ummm no.
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Jul 17, 2006, 08:12 AM // 08:12
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#72
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Kai Nui
Who actually reads this crap?
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People who don't just post to get a higher post-count?
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Jul 17, 2006, 10:23 AM // 10:23
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#73
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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People might not have heard the interview with Izzy, the head skill balance designer, on Weapon of Choice.
His explanation for why they tend to nerf things more, and harder, than buff things is as follows:
It's a lot safer to nerf something. If you accidentally nerf it too hard, then the thing simply isnt used anymore, and the rest of the game is still fine.
If you accidentally buff something too much, then all of a sudden everyones using it, and the whole game just becomes all about using that thing, how to stop that thing, what goes with that thing the best, who has that thing, who hasnt got that thing, etc.
This is his explanation for why they tend to nerf things more freely than they buff. Having said that, although I dont mind the nerfs, I really wish they would buff underpowered skills more often :/
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Jul 17, 2006, 11:15 AM // 11:15
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#74
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Jungle Guide
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Quote:
Originally Posted by Rieselle
People might not have heard the interview with Izzy, the head skill balance designer, on Weapon of Choice.
His explanation for why they tend to nerf things more, and harder, than buff things is as follows:
It's a lot safer to nerf something. If you accidentally nerf it too hard, then the thing simply isnt used anymore, and the rest of the game is still fine.
If you accidentally buff something too much, then all of a sudden everyones using it, and the whole game just becomes all about using that thing, how to stop that thing, what goes with that thing the best, who has that thing, who hasnt got that thing, etc.
This is his explanation for why they tend to nerf things more freely than they buff. Having said that, although I dont mind the nerfs, I really wish they would buff underpowered skills more often :/
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Theres the answer! Nerf everything! Then there'll be nothing to complain about!
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Jul 17, 2006, 11:31 AM // 11:31
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#75
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Quote:
Originally Posted by Young Hero
The bigger picture should be keeping loyal players happy,this is NOT the case.
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I'm happy. I guess that means I'm not a "loyal player".
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Jul 17, 2006, 12:42 PM // 12:42
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#76
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Quote:
Originally Posted by Gorebrex
Theres the answer! Nerf everything! Then there'll be nothing to complain about!
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Instead we could have titanic battles between skills that instantly kill every enemy vs. invincible characters that never take damage and have infinite HP, conditions that disconnect the target from GW vs. resurrects that summon new players and forces them to instantly buy the game and join your party :P
sounds rather fun actually
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Jul 17, 2006, 01:24 PM // 13:24
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#77
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Krytan Explorer
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While I unerstand their need to balance the game, I wasn't seeing thousands of "OMG Warriors need to be nerfed. Elemental damage absorbtion is just too much for me to compete againsts!"
I too wish they'd improve on the game. And yes, that will net me the standard fanboy response of "if they did everything the players wanted, the game would start to get bad" I'll just translate that as "I love standing around for hours spamming WTS! Repetitive spamming is the most fun game in the world!" Arenanet obviously shouldn't do everything every player asks for, but should work on something that would probably easily get a 90% vote like some sort of improved auction system.
And, for the people who say they were fixing a bug with absorbtion placement as well as elemental damage, alll well and good. But how were players to automatically know that this was a bug in the first place? There was nothing in my manual that said exactly how this was supposed to work, and never saw this on the official website either. The guildwiki page that I saw before the nerf said that its old behavior is how it behaved. It worked as said, so why was I to assume that its condition was somehow broken? I know people were making purchaces of shields and armor because the information they looked at made it look like the best choice. Since Anet is usually silent on such things, how do we know when the current behavior is bugged?
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Jul 17, 2006, 01:32 PM // 13:32
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#78
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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It's been known FOREVER that the global absorbtion was a bug.
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Jul 17, 2006, 01:55 PM // 13:55
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#79
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Jungle Guide
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And Im guessing people assumed that since it hadnt been fixed for about a year or so, it was being left in.
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Jul 17, 2006, 02:00 PM // 14:00
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#80
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I didn't assume that, but I'm not a person maybe Dx
I just stuck with full enchanter rather than using a piece of +15/cast.
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