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Old Jul 16, 2006, 10:42 PM // 22:42   #61
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Quote:
Originally Posted by tomcruisejr
amending the rules is ok but changing existing rules confuses and sometimes pisses people.

its like all you see today is red and the next day, all you see blue. and it will feel weird, right?

its better if say today, all you see is red and tomorrow you see red AND blue.
Perfect example O.o
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Old Jul 16, 2006, 10:46 PM // 22:46   #62
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That's only a good example if the change to warriors were as dramatic as "changing red to blue" And it's certainly nothing like that. Plus EVERYTHING changes in life...should people freak out everytime someone changes a shirt?
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Old Jul 16, 2006, 11:53 PM // 23:53   #63
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Why?

because its their game they can do whatever they want.

because they selectively listen to only some parts of their community.

because this is a PvP game so balance is more important than fun.

because they already got your 50 bucks and we are all just taking up server space and contribute to their maintaince cost so they try to discourage you from playing if possible.

because with 2 million copies sold they dont care what you think any more.

and more importantly they hate you personally OxoZoso :P jking.
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Old Jul 17, 2006, 01:01 AM // 01:01   #64
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Quote:
Originally Posted by Thallandor
Why?

because its their game they can do whatever they want.

because they selectively listen to only some parts of their community.

because this is a PvP game so balance is more important than fun.

because they already got your 50 bucks and we are all just taking up server space and contribute to their maintaince cost so they try to discourage you from playing if possible.

because with 2 million copies sold they dont care what you think any more.

and more importantly they hate you personally OxoZoso :P jking.
None of these reasons are true. In a word, the "keep" changing the game to balance it, period. They want people to keep playing it, and they want to make changes to balance the PvP.

What ISN'T fun, is gross imbalances that encourages everyone to use the same build...
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Old Jul 17, 2006, 01:24 AM // 01:24   #65
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Originally Posted by Numa Pompilius
Because if they didn't continuously shake up the metagame, we'd all be running wammos with mending.

Not kidding - they were the first FOTM.

Well, that, and that ANet hates OxoZoso personally, of course.

the funny thing is, that when my guild last played a load of wammo paladins in team areas, we owned :| wasn't long ago ^_^
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Old Jul 17, 2006, 01:29 AM // 01:29   #66
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nerf touch rangers. they are the worst build in the game.
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Old Jul 17, 2006, 05:12 AM // 05:12   #67
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Quote:
Originally Posted by KingKryton
nerf touch rangers. they are the worst build in the game.
This screams nerf IWAY. :[

But seriously, I guess it would be nice if you guys could you know... FIX the crap people have been asking for months and months. Hell, I think even PCgamer noticed that despite after this multiplayer game being out over a year, A-net still hasn't implemented any sort of grouping function. Or trading outpost. Or Auction house. Or a better way to deal with error 7s (hey EQ just let you log back into your instanced zone as long as it still had other players or wasn't finished; why can't you do that A-net?)

I guess it's kind of pointless. A-net doesn't do jack about anything that doesn't involve nerfing skills, items, or quests. The only new thing we've gotten is a half-ass implemented "storage expansion" which still doesn't allow me to store the massive amounts of event items I have. :[

Then again, you get what you pay for and it shows. :]
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Old Jul 17, 2006, 06:47 AM // 06:47   #68
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As soon as I read / the dev compared aspects of GW to Magic The Gathering + the sheer number of chagnes during the beta events (orginal gw) + the 1st six months of GW, these changes (War in this case) doesn't suprise me.

Anyone who plays Magic The Gathering is use to rules changes, new skills, change in game mechancis as time goes on. Including "erratta" on cards .. only difference is you have to look up changes with magic cards .. GW changes the game and were all set to the same leve at the same time.

I know to expect change and I don't expect any following version (Factions, Nightfall, etc) to be any different. It's what keeps the game fresh and on your towns. When you look at GW as a whole, it's an awsome game.

When you play specific or only cetrain aspects of the game, when a changes affects you, it seems bigger then it really is. This is coming from a primary fire ele.. and they changed how AOE worked in PvE.
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Old Jul 17, 2006, 07:00 AM // 07:00   #69
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Quote:
Originally Posted by LoKi Foxfire
Or a better way to deal with error 7s (hey EQ just let you log back into your instanced zone as long as it still had other players or wasn't finished; why can't you do that A-net?)
Because that's easily abusable?
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Old Jul 17, 2006, 07:30 AM // 07:30   #70
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Who actually reads this crap?
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Old Jul 17, 2006, 07:43 AM // 07:43   #71
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Quote:
Originally Posted by BigTru
Because that's easily abusable?
Ummm no.
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Old Jul 17, 2006, 08:12 AM // 08:12   #72
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Originally Posted by Kai Nui
Who actually reads this crap?
People who don't just post to get a higher post-count?
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Old Jul 17, 2006, 10:23 AM // 10:23   #73
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People might not have heard the interview with Izzy, the head skill balance designer, on Weapon of Choice.

His explanation for why they tend to nerf things more, and harder, than buff things is as follows:

It's a lot safer to nerf something. If you accidentally nerf it too hard, then the thing simply isnt used anymore, and the rest of the game is still fine.

If you accidentally buff something too much, then all of a sudden everyones using it, and the whole game just becomes all about using that thing, how to stop that thing, what goes with that thing the best, who has that thing, who hasnt got that thing, etc.

This is his explanation for why they tend to nerf things more freely than they buff. Having said that, although I dont mind the nerfs, I really wish they would buff underpowered skills more often :/
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Old Jul 17, 2006, 11:15 AM // 11:15   #74
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Quote:
Originally Posted by Rieselle
People might not have heard the interview with Izzy, the head skill balance designer, on Weapon of Choice.

His explanation for why they tend to nerf things more, and harder, than buff things is as follows:

It's a lot safer to nerf something. If you accidentally nerf it too hard, then the thing simply isnt used anymore, and the rest of the game is still fine.

If you accidentally buff something too much, then all of a sudden everyones using it, and the whole game just becomes all about using that thing, how to stop that thing, what goes with that thing the best, who has that thing, who hasnt got that thing, etc.

This is his explanation for why they tend to nerf things more freely than they buff. Having said that, although I dont mind the nerfs, I really wish they would buff underpowered skills more often :/
Theres the answer! Nerf everything! Then there'll be nothing to complain about!
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Old Jul 17, 2006, 11:31 AM // 11:31   #75
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Quote:
Originally Posted by Young Hero
The bigger picture should be keeping loyal players happy,this is NOT the case.
I'm happy. I guess that means I'm not a "loyal player".
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Old Jul 17, 2006, 12:42 PM // 12:42   #76
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Quote:
Originally Posted by Gorebrex
Theres the answer! Nerf everything! Then there'll be nothing to complain about!
Instead we could have titanic battles between skills that instantly kill every enemy vs. invincible characters that never take damage and have infinite HP, conditions that disconnect the target from GW vs. resurrects that summon new players and forces them to instantly buy the game and join your party :P

sounds rather fun actually
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Old Jul 17, 2006, 01:24 PM // 13:24   #77
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While I unerstand their need to balance the game, I wasn't seeing thousands of "OMG Warriors need to be nerfed. Elemental damage absorbtion is just too much for me to compete againsts!"

I too wish they'd improve on the game. And yes, that will net me the standard fanboy response of "if they did everything the players wanted, the game would start to get bad" I'll just translate that as "I love standing around for hours spamming WTS! Repetitive spamming is the most fun game in the world!" Arenanet obviously shouldn't do everything every player asks for, but should work on something that would probably easily get a 90% vote like some sort of improved auction system.

And, for the people who say they were fixing a bug with absorbtion placement as well as elemental damage, alll well and good. But how were players to automatically know that this was a bug in the first place? There was nothing in my manual that said exactly how this was supposed to work, and never saw this on the official website either. The guildwiki page that I saw before the nerf said that its old behavior is how it behaved. It worked as said, so why was I to assume that its condition was somehow broken? I know people were making purchaces of shields and armor because the information they looked at made it look like the best choice. Since Anet is usually silent on such things, how do we know when the current behavior is bugged?
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Old Jul 17, 2006, 01:32 PM // 13:32   #78
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It's been known FOREVER that the global absorbtion was a bug.
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Old Jul 17, 2006, 01:55 PM // 13:55   #79
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And Im guessing people assumed that since it hadnt been fixed for about a year or so, it was being left in.
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Old Jul 17, 2006, 02:00 PM // 14:00   #80
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I didn't assume that, but I'm not a person maybe Dx

I just stuck with full enchanter rather than using a piece of +15/cast.
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